Type “atari breakout” in Google Image Search and start playing!

05.14.13 ♥ 0

How PhysX compares with #Bullet in performance and stability

05.12.13 ♥ 0

Marble adding machine (by Matthias Wandel)

Fun way of explaining #binary representation of numbers and the addition operation

Good shots!

05.12.13 ♥ 0

The History of #Typography - Animated Short (by Ben Barrett-Forrest)

Great explanation of different types of typography and their evolution

Structure-Aware Hair Capture (Siggraph 2013) (by Hao Li)

Amazing!

CG, .

Excellent way to see variable contents in stack/heap during execution!

05.04.13 ♥ 0

Omni + Rift = True VR (TF2) (by Virtuix Omni)

Pretty cool (though pretty tiring). I might just get one of these for some fun gaming exercise!

More info in article: http://www.pcmag.com/article2/0,2817,2417982,00.asp

tech, vr, .

Very creative!

mailbomb:

my photography deadline was today and here are 3 of my final pieces !

04.28.13 ♥ 25768

@milesmacklin @matthimf One of the best real time fluid sims to date, with whitewater!

Position Based Fluids Demonstration (by Zogrim)

@matthimf Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions (by Matthias Müller-Fischer)

Very impressive real time dynamic fracturing system! More information (including a link to the paper) at http://physxinfo.com/news/11123/physx-research-real-time-dynamic-fracture-explained/

Sparkles and Wine - Teaser (by Nacho Guzman)

Trippy lighting effects…

#Oblivion featurette - On set, the Sky Tower (by theRealmCast)

#Cyclorama of real sky footages on-set!

vfx, .

Use #Python, #Javascript and other languages to control and interact with your Android phone

04.13.13 ♥ 0

Outfit #Cloth #Simulation on #XNA (by Hassan Selim)

An undergrad student in Egypt followed my cloth simulation programming tutorial (http://cg.skeelogy.com/introduction-to-soft-body-physics-in-xna/) and implemented this in XNA 4.0