Type “atari breakout” in Google Image Search and start playing!
How PhysX compares with #Bullet in performance and stability
Marble adding machine (by Matthias Wandel)
Fun way of explaining #binary representation of numbers and the addition operation
The History of #Typography - Animated Short (by Ben Barrett-Forrest)
Great explanation of different types of typography and their evolution
Structure-Aware Hair Capture (Siggraph 2013) (by Hao Li)
Excellent way to see variable contents in stack/heap during execution!
Omni + Rift = True VR (TF2) (by Virtuix Omni)
Pretty cool (though pretty tiring). I might just get one of these for some fun gaming exercise!
More info in article: http://www.pcmag.com/article2/0,2817,2417982,00.asp
my photography deadline was today and here are 3 of my final pieces !
@milesmacklin @matthimf One of the best real time fluid sims to date, with whitewater!
Position Based Fluids Demonstration (by Zogrim)
@matthimf Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions (by Matthias Müller-Fischer)
Very impressive real time dynamic fracturing system! More information (including a link to the paper) at http://physxinfo.com/news/11123/physx-research-real-time-dynamic-fracture-explained/
Sparkles and Wine - Teaser (by Nacho Guzman)
Trippy lighting effects…
#Oblivion featurette - On set, the Sky Tower (by theRealmCast)
#Cyclorama of real sky footages on-set!
Outfit #Cloth #Simulation on #XNA (by Hassan Selim)
An undergrad student in Egypt followed my cloth simulation programming tutorial (http://cg.skeelogy.com/introduction-to-soft-body-physics-in-xna/) and implemented this in XNA 4.0